Welcome sur le dev blog d’Unexpected ! Vous y trouverez toutes les informations concernant le développement de nos jeux selon chaque corps de métier : du développeur multijoueur au 3D artist en passant par la chef de projet, chaque personne du studio, de façon plus ou moins régulière, écrit les différentes méthodes utilisées pour faire certaines choses, sa façon de travailler et ce qui lui semble intéressant de vous partager concernant l’avancée du projet et son expérience de travail au sein d’Unexpected.
INTRODUCTION AND MANAGEMENT OF THE PROJECT – Lauriane These last two months were very busy for the studio. Dionysos’ work, one of dWARf’s arenas, has intensified, especially at mid-october deadline’s approach. Many debates appeared as we went along production. The more we were coming forward to the finishing stage, the more we noticed […]Dernier blog
INTRODUCTION AND MANAGEMENT OF THE PROJECT – Lauriane During the summer months, much of my work consisted in preparing some little surprises for this autumn and managing the started project with enthusiasm and good mood. I’ve put myself more in a manager’s shoes and I’ve made more solution and validation than creation. Communication Much of […]Dernier blog
INTRODUCTION AND MANAGEMENT OF THE PROJECT – Lauriane Introduction Confrontations with “exterior” reviews, delays in 3D production, a new concept of arena, game design, visual feedback, improvement for Héphaïstos’ gameplay and the arrival of a new prototype : Dionysos, were the main events of this month of June, and we’re looking forward to […]Dernier blog
INTRODUCTION AND MANAGEMENT OF THE PROJECT – Lauriane Introduction Respecting deadlines, making the best rendering possible, getting out of the prototype, refining, working, re-working, creating an atmosphere, and finally, fi-ni-shing. April / May was for us the baptism of fire. Our objective ? Finishing from A to Y (without the sound design) the first arena of […]Dernier blog
INTRODUCTION AND DIRECTION OF THE PROJECT – Lauriane Introduction What a wonderful experience to meet you at “Lyon eSport” ! The whole team joins me in thanking you for your presence, for your questions and for your support. After a long day spent discussing and testing, you created more than two hundred different dwarves ! […]Dernier blog
INTRODUCTION AND DIRECTION OF THE PROJECT – Lauriane Introduction For Unexpected, February was an intense month, with a lot of new things and challenges. It tested the team’s qualities, both in terms of efficiency and dedication. The team had a double objective : to communicate for the first time on their first game, dWARf, and to work on […]